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Connecting the Usability and Software Engineering Life Cycles
Cód:
491_9783639164114
Typically, development in the software engineeringlife cycle for the system functionality is doneindependently from development in the usabilityengineering life cycle for the user interface, withlittle communication between them. This lack ofcommunication results in reduced overall situationalawareness, higher risks in managing design changes,missed opportunities to coordinate and synchronizerelated activities, and delayed possibilities tocheck constraints and dependencies. In this book wedescribe Ripple, a three-part framework to foster andstructure communication among developer roles withinthese two life cycles and a corresponding real worldcase study. The first part is an abstract model thatformally defines the concepts and relationships amongentities in the development space. The second part isan implementation schema that reifies the abstractconceptual model into a concrete communicationstructure for application within real-world efforts.The third part is an implementation instance thattailors this schema to a specific project, includingthe scope, goals, parameters, personnel, developmentactivities, roles, and work products particular tothat project.
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